![]() ![]() ![]() Only equipment relative to that period in time is available to players, whatever persona (nationality and branch) they choose to play. The phony war period of 1939 and the attack on Czechoslovakia is ignored, and the campaign begins with the invasion of France around May 10th 1940. In further information, you can check who won campaigns in the past, there have been well over a hundred campaigns fought in the history of WWII ONLINE.Ī campaign begins in the early period of the war, basically 1940. There are of course many complexities involved, the greatest of which is the thousands of other human beings trying their best to prevent you doing exactly that.Įventually a side will win the war and the game will reset to it's initial or starting state. As the only unit that can capture anything, all of the weapons systems in the game – from long-range destroyers, to aircraft with tons of high-explosive bombs, to heavily armed and armored tanks – are ultimately only as good as their ability to deliver infantry safely to capturable facilities. Eventually they will be pushed back to their army base and this is usually the climatic moment in the battle, and often the most intense.Įverything revolves around the infantryman. Capturing these depots is the first step towards strangling the defenders ability to defend their town or city. Defenders spawn their own vehicles, guns, and most infantry at the army base, with a limited ability to spawn infantry at the various supply depots around town. ![]() Game play at its most basic level is a matter of attacking forces spawning in and forming up then attacking a town with the object of capturing all the facilities and the army base. The only exception for this is some cities located on islands that are inaccessible by roads or bridges will not support vehicle spawning so that defenders do not have an unfair advantage over attackers. Each town is a varied collection of facilities, but includes always at least one army base (which includes an infantry spawn point and a vehicle spawn point), one “town center,” and supply depots linking the town to adjacent towns by road, rail or water. This map is dotted with a network of towns and cities. WWII Online is fought over an area of more than 300,000 square kilometers of 1940's Western Europe. ![]()
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